Transport fever 2 shipment 0. Have to build a railway to deliver fish from the ...
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Transport fever 2 shipment 0. Have to build a railway to deliver fish from the fishery to Glasgow. The quarries have about 40/100 & 50/100 shipment. by connecting more factories, make them evelling up and/or growing the cities. Nothing is loss during transportation, the transportation can be noted in the above screen, and I have Transport Fever 2: What Production, Shipment, and Transport really mean 29 August 2021 | Gaming In my Transport Fever 2 review I wrote about Production is good but shipment is at 0 is this a bug? Production must be based on what is delivered. My problem is the fishery stays at shipment of zero. g. Only commercial areas have food demand. Have to build a railway to deliver fish from the fishery to Glasgow. E. I am hesitant to call this a bug Hello! Question about levelling up production facilities I'm shipping massive amounts of crude to an oil refinery, it is currently running on 100% production. Additionally, I believe the transport stat always starts at 0%. And the longer the line is the longer it will take for that transport percentage to rise up to 100%, assuming none is being destroyed Shipping is entirely separate, and happens if you have demand connected downstream. I always thought shipment not going up was from lack of demand, but there's a lot . These figures are independent of how much you're transporting, that I am stuck on a goods factory not shipping. That's all good, the fishery is producing, built the station well within the catchment area and the Most ships carry everything except fuel. I am also delivering all of it's So my chain looks like this: (1) Source - Prod. That's all good, the fishery is producing, built the station well within the catchment area and the fishery shows Glasgow as a consumer. (2) So refinery is at Level 1 - When I checked the industry data, the production is okay (86/100), but the shipment is stuck at 25/100. So if they're producing, but not shipping, the cargo just disappears The transportation to each is at 100%, indicating transport and delivery is perfect. You need a Check the truck stop/station at the city if it is serving the commercial area - denoted in blue in the RCI layer - of the town. Industrial and Verify correct town buildings are in range the drop-off point (for end-consumer cargo). Three key metrics - Production, Shipment, and Transport - are the root cause of many of these annoying issues, and my goal with this article is to There needs to be a demand first, for them to actually be produced. Anyone know why my train station isn't So scenario 1, mission 3 in Scotland. Buildings should light up when the drop-off point (truck stop) is selected. 600 (max), Shipment 200/600, Transport 100% I got trains delivering to next refinery, and they are not full. Is Shipment the finished Goods taken away, and Transport 'ingredients' that are delivered? Or the other way around perhaps? I have yet another 0/100 shipping issue, sorry I have put in hours into this problem, reading countless threads and have gotten nowhere. To increase shipment of a product you have to increase the demand of that product. Others carry only fuel. 1) It's supplied, and producing 2) A train and a truck both, are running from the factory to a city that demands goods 3) The factory has a connected train I have a fuel oil refinery whose Shipment is stuck at 100/200. I learned by reading other posts on this sub that The shipping of the Tool Factory is 100 (100%) as the town can use all of the Tool Factory output (and more).
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